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Page history last edited by cdellaria.nuig@gmail.com 1 year, 5 months ago

                                                       Welcome to "Robot@school"



This is the workspace for "Robot@school", a research project. This project is about "Coding and Educational Robotics" by students attending the 3rd year at Antonino Pecoraro School in Palermo in patternship with Indire. As matter of fact it is part of “Coding and robotics”, that has been included in the multi-fund National Operational Programme (2014IT05M2OP001) “For schools – competences and learning environments” 2014 – 2020, financed under Axis I – “investing in competences, education and lifelong learning”.


The research project investigates whether and how Coding and Educational Robotics can support teaching methods in which the students play a leading role in creating knowledge, and if, and to what extent, there could be room for them even within non-scientific subjects. Coding and Robotics are methods that can be used along with different subjects (and in different types of schools).


The project will be investigating two aspects in particular:


  • The use of formalised languages belonging to “algorithmic thinking”.  What procedures should be used so that formalised languages can favour young people’s cognitive development and learning processes?


  • Problem solving. The analysis and structuring of a problem are fundamental logical steps, before formalising the procedures that any performer must follow to resolve a problem. Is it possible to apply computational thinking to non-scientific disciplines? Using which methods? Can this way of learning and operating enhance the centrality of the student, and at the same time allow schools to absorb the changes of the knowledge society?


During the project students will develop their digital competences that involves the confident and critical use of electronic media for work, leisure and communication. These competences are related to logical and critical thinking, high-level information management skills, and well-developed communication skills (Ranieri, 2009). Digital competence is one of the eight key competences for lifelong learning developed by the European Commission in 2005.


The European Digital Competence Framework (DigComp) offers a matrix to understand the essential competences needed for all citizens to adapt in the digital world. It describes 21 learning outcomes in 5 areas:


1) Information and data literacy;
2) Communication and collaboration;

3) Digital content creation;
4) Safety;
5) Problem-solving.


This project is devoted to two aspects of digital competence:


  1. Educational robotics: to develop computational thinking with hands-on activities.
  2. Online expression: to promote a more responsible use of social media, blogs, web applications.




Robot@school by Carmela Dell'Aria is licensed under a Creative Commons Attribuzione - Non commerciale - Non opere derivate 3.0 Unported License.


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